Global rules
· Sportsmanship
and fair play of the participating players and teams are expected at all times.
Some rules may lose their value by this main rule.
· ProLeague
is an international site so english is the main language. Text in other a
languages will be removed.
· Cheating
in any form is NOT allowed.
· When a fake match is discovered,
both teams involved will be removed from ProLeague along with the fake match.
· Not knowing the rules is never a
valid excuse for not following them.
Reward
rules
In order to collect a reward you have to meet these
requirements:
- The team should have at least 5 members registered on
ProLeague.
- The team should play a 5on5 at least once a month.
- The team should have accepted at least 20% of the
incoming challenges.
Match rules
· Contact
your opponent at least a few minutes before the match.
· If the
opponent isn't online or doesn't respond within 15 minutes later than the
match-time you win by forfeit (score 1-0 in your favour).
· All
matches are played using the MaxRounds 12 or 15 scoring system.
· A match
is played on one or two maps, both teams get to choose their own map.
· A knive
round will determine which team can choose its side to play first.
· Each map
will be played one time as CT and one time as T.
· 2on2/3on3/4on4/5on5/6on6
matches are allowed in the ProLeague ladders. All matches that are played with
a different teamsize will be cancelled.
· All
players of a match should be registered on ProLeague.
· All
matches should be played on secure servers (servers that have Valve Anti-Cheat
running). To check if a server is secure or not, type 'status' in the console
while connected. Only when a server has the Cheating-Death plugin installed it
is allowed to be insecure.
· All match rules
can be altered even if the match is accepted but only if the 2 teams agree on
it. (Only the leader and/or a trustee can speak for the team)
· Using a freelancer in a match will
result in a forfeit loss.
· Once a match has started, its
result counts, unless both sides agree it shouldn't. Ping or lag issues are no
excuse for leaving; you should have checked the server before you started
playing.
Optional rules
· Version:
1.6 is the standard version. If you wish to play the older version select 1.5.
· SteamID:
All players are expected to have filled in their SteamIDs correctly.
· Demos: If
this option is checked, all players must record demos from the whole match
(both CT and T from each map). In case of a conflict, both
teams may request upto the matchsize – 1 number of demos per map from the other
team. Demos
should be kept until the result has been accepted on ProLeague. If either team
decides to request demos in case of a conflict they must also explain their
reasons for doing so. If HLTV demos are available either team can decide to upload
those instead of ineye demos.
· Cheating
Death: All players will be expected to have C-D running without problems before
the match starts. Valve Anti Cheat has to be deactived.
Server
setting
All matches are played with the following server
settings (download config).
- pausable 1
- allow_spectators 1
- mp_buytime 0.25
- mp_roundtime 1.75
- mp_friendly_grenade_damage 1
- mp_friendlyfire 1
- mp_c4timer 35
- mp_freezetime 4
- mp_forcechasecam 2
- mp_forcecamera 2
- mp_fadetoblack 0
- mp_footsteps 1
- mp_flashlight 1
- mp_autocrosshair 0
- mp_limitteams 0
- mp_logfile 1
- mp_logmessages 1
- mp_autoteambalance 0
- mp_autokick 0
- mp_tkpunish 0
- mp_hostagepenalty 0
- mp_startmoney 800
- mp_timelimit 0
- mp_maxrounds 0
- sv_aim 0
- sv_cheats 0
- sv_maxspeed 320
- sv_gravity 800
- sv_airmove 1
- sv_airaccelerate 10
- sv_clienttrace 1
Miscellaneous
rules
· It's not
allowed to buy and/or use the shield (as the shield might cause bugs).
· If a
player drops because of a technical error the match should be paused at the end
of the round. The max time to pause the game is 5 minutes. If one team has
paused the match for a total of more than 5 minutes, the other team may demand
that the match continues without waiting for the missing player(s).
· Substituting
players is only allowed when changing sides or maps and may not take longer
than 5 minutes.
· If all the players on one team drops
because of technical error, the other team should wait at least 5 minutes
before leaving the server.
· If one
team willingly leaves the server before the match is finished, the team that
stayed will win the remaining rounds.
· If the
server crashes before 5 rounds of a map has been played, the map will be
replayed from the start. If it crashes after the 5th round has finished, the
remaining rounds will be played with mp_startmoney set to 3500.
· If a
server crashes more than 1 time during a match, either team may demand a serverchange.
· If at
least 50% of the players has a ping (latency) higher than 100 ms either team
may demand a serverchange.
· Spectators
are not allowed.
· A HLTV
proxy cannot be refused, but it must be set to at least 30 seconds delay and
both teams should have access to it.
Cheating
& bugs
· ProLeague
is against cheating. Everyone who is caught cheating will be permanently banned
from the site and added to blacklists.
· ProLeague’s
definition of a cheat: a bug, script or program that gives a player an unfair
advantage over the other players.
· Because
there are always things that are 'on the edge' we will handle a few:
Allowed:
- Boosting
- Throwing grenades/flashbangs/smokes over walls
- On top of any kind of crate
- Highplanting
Not allowed:
- Custom models and skins (with exception of the high FPS
models)
- Custom map textures
- Any sort of bug exploiting
- Moving inside walls or the sky or abusing map bugs
- Upper ledges of maps (close to the roof of the level)
- Silent
plant
Conflict
rules
· Always
try to solve the problem with your opponent first before you make a conflict
(if not you lose the conflict)
· The side that initiates
the match conflict must explain the problem in a clear and polite way. Failure
to do so will lead to an automatic and immediate loss of the conflict. Links to
screenshots and demos should be included right away if relevant.
· Name calling, insults
and random accusations in the comments can all lead to the automatic loss of
the conflict.
· Use
these rules to win a conflict. Other arguements will be ignored.
· Provide
us as much as evidence as you can of the opponent breaking the rules and post
it on the site.
· If you suspect another
team of cheating then you must have evidence and you must present it
immediately. Conflicts based on alleged cheating but without clear evidence
will be lost automatically and immediately.
· Examples of valid
evidence are demos, in-game screenshots and server logs that were obtained from
a neutral party. Private logs from IRC, ICQ, etc. will not be considered to be
evidence because they can easily be falsified.
· If a demo is used as proof of cheating, you must immediately specify the
exact moment(s) (down to the exact minute and second) where the cheating is
proven or the conflict will be lost automatically and immediately. Admins will
not look at entire
demos.
· It is strictly forbidden
to contact the admin handling the conflict in private to defend your case.
Anything you have to say must be said openly. Trying to influence the admin in
private will lead to automatic loss of the case.